World Map Development

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Re: World Map Development

Post by europe.au on Fri Sep 02, 2016 3:43 am

I think we should do something like on Espionage Wars (for the map). We use the pre-existing countries, but we can establish our own nations, either by carving out small parts of nations, or plopping one in the middle of the ocean.

And maybe use the other nations as NPC nations that we can use for trading, etc.?
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Re: World Map Development

Post by Gabite on Thu Sep 01, 2016 8:44 am

This sounds like a great idea and I would love to get involved when it is ready Very Happy
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Re: World Map Development

Post by CDL98 on Sun Aug 28, 2016 8:14 pm

Guys, I found an amazing website. It's a world map generator. Look: http://topps.diku.dk/torbenm/maps.msp. It's perfect!
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Re: World Map Development

Post by CDL98 on Fri Aug 26, 2016 12:02 pm

This flag seems like Brazil flag. This color yellow and green xD perfect!
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 7:47 pm

tozeos wrote:
Miyagi wrote:YES!  cheers  Time to make a flag king
I make that in few days ago, look. I don't know, I really like that.

Ooo that's nice!! I like it a lot! The constellation is definitely a cool idea.  I haven'T settled on a design yet but I really like some of the modern designs like the Marshall Islands, so this was a first idea for a tropical nation

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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 5:16 pm

Miyagi wrote:YES!  cheers  Time to make a flag king
I make that in few days ago, look. I don't know, I really like that.
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Re: World Map Development

Post by ComradeLennon on Thu Aug 25, 2016 5:13 pm

tozeos wrote:
Miyagi wrote:The way I was thinking is that the cities can be merely a dot on a map, so that the players can use any map they want including workshop maps or maps they create themselves.  That makes more sense to me, otherwise it would be a task too gargantuan to deal with.  Okay, phew. Relieved Very Happy

So if you have a program able to make a random map, that would be great. We can make a list of all the biomes we can think of (going to the Map Themes section of the workshop will spur some ideas) so we'll have as many varieties of biomes as possible for the world map.  

I also thought that. According to the climate of your nation, you choose a point on the map that will fit your description.

E.g. If you have a beach, you select a place that makes the encounter with the sea.

Yeah yeah, I agree. It doesn't have to be tiled but it just a dot on a map. So, yes!. I am going to make country and flags too!
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 5:03 pm

YES! cheers Time to make a flag king

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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 4:51 pm

Miyagi wrote:The way I was thinking is that the cities can be merely a dot on a map, so that the players can use any map they want including workshop maps or maps they create themselves.  That makes more sense to me, otherwise it would be a task too gargantuan to deal with.  Okay, phew. Relieved Very Happy

So if you have a program able to make a random map, that would be great. We can make a list of all the biomes we can think of (going to the Map Themes section of the workshop will spur some ideas) so we'll have as many varieties of biomes as possible for the world map.  

I also thought that. According to the climate of your nation, you choose a point on the map that will fit your description.

E.g. If you have a beach, you select a place that makes the encounter with the sea.
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 4:48 pm

I tend to create and abandon cities like underwear (lol) so maybe if we have countries, each city we got bored with still existing on the map because it's still inside our country. Oh no, now I have totally confused myself lol. Embarassed

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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 4:43 pm

The way I was thinking is that the cities can be merely a dot on a map, so that the players can use any map they want including workshop maps or maps they create themselves. That makes more sense to me, otherwise it would be a task too gargantuan to deal with. Okay, phew. Relieved Very Happy

So if you have a program able to make a random map, that would be great. We can make a list of all the biomes we can think of (going to the Map Themes section of the workshop will spur some ideas) so we'll have as many varieties of biomes as possible for the world map.

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Re: World Map Development

Post by ComradeLennon on Thu Aug 25, 2016 4:15 pm

Miyagi wrote:Can someone clarify this for me?  Are you wanting a mega map where each individual cities' terrain is actually part of that mega map, meaning the landforms are visibly on the megamap and not simply imagined to be there?  If yes, that would be a gigantic, enormous amount of map making work

I *think* that is what I am understanding  Shocked Please advise Laughing

I guess that's really hard, or we could imagine where the city located. Because if you were using the tile that you were saying before, it's gonna be really huge. But I was saying, it's more like this so you could put any map inside of it.

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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 4:01 pm

ComradeLennon wrote:
Oh lol, I just thought of that. I guess it needs more time to build a world from a scratch. Maybe we made the alteration? Cause I've been tried to vector it Cool

This is vector, I made it with Illustrator.


Wow that is so cool!! I basically draw in GIMP as if I have computerized crayons Very Happy

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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 3:58 pm

Can someone clarify this for me?  Are you wanting a mega map where each individual cities' terrain is actually part of that mega map, meaning the landforms are visibly on the megamap and not simply imagined to be there?  If yes, that would be a gigantic, enormous amount of map making work

I *think* that is what I am understanding Shocked Please advise Laughing

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Re: World Map Development

Post by ComradeLennon on Thu Aug 25, 2016 3:52 pm

Miyagi wrote:I'll try to re-vector without the border. How much the resolution would you like to see? 5000px?

Hi ComradeLennon!  Well first of all, it's just an image he found on the internet so I doubt we can use it... and besides it would be more fun to have something unique.
Re your answer to me... Well let's just say I hope someone else is going to be able to answer you because I don't even know what a vector is XD  ¯\_(ツ)_/¯[/quote]

Oh lol, I just thought of that. I guess it needs more time to build a world from a scratch. Maybe we made the alteration? Cause I've been tried to vector it Cool

This is vector, I made it with Illustrator.

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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 3:38 pm

Miyagi wrote:
tozeos wrote:But who will make the map? This is the central point of our site.

Take a look at the separate forum topic I just opened.  There is so much more that we can also do.
So it will only be about a map?  I thought it was about a lot more?

By the way I couldn't insert the hyperlink.  It said to talk to the administrator which is you Very Happy


Yes, there will be many things, maybe we can do other things while the map is not ready! Very Happy
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 3:36 pm

I'll try to re-vector without the border. How much the resolution would you like to see? 5000px?[/quote]

Hi ComradeLennon! Well first of all, it's just an image he found on the internet so I doubt we can use it... and besides it would be more fun to have something unique.
Re your answer to me... Well let's just say I hope someone else is going to be able to answer you because I don't even know what a vector is XD ¯\_(ツ)_/¯

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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 3:32 pm

tozeos wrote:But who will make the map? This is the central point of our site.

Take a look at the separate forum topic I just opened. There is so much more that we can also do.
So it will only be about a map? I thought it was about a lot more?

By the way I couldn't insert the hyperlink. It said to talk to the administrator which is you Very Happy


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Re: World Map Development

Post by ComradeLennon on Thu Aug 25, 2016 3:20 pm

Miyagi wrote:My first thoughts about the map is that it should be as open and diverse as the one you showed in Skylines group.  People will eventually want to join the fun after the core set of players starts the United Skylines Nations world stories and images start being shared in the Facebook group.  At the beginning it might be a very few of us, but later probably more and some will come and go as is natural.
Therefore, I think Caike's concept for a map with endless choices is a good concept to have, allowing for many spaces. Some more thoughts after this

Hmm. That image isn't sized right and I don't know how to make it come through right.

I'll try to re-vector without the border. How much the resolution would you like to see? 5000px?
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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 2:57 pm

But who will make the map? This is the central point of our site.
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 2:33 pm

My first thoughts about the map is that it should be as open and diverse as the one you showed in Skylines group.  People will eventually want to join the fun after the core set of players starts the United Skylines Nations world stories and images start being shared in the Facebook group.  At the beginning it might be a very few of us, but later probably more and some will come and go as is natural.
Therefore, I think Caike's concept for a map with endless choices is a good concept to have, allowing for many spaces. Some more thoughts after this


Hmm. That image isn't sized right and I don't know how to make it come through right.


Last edited by tozeos on Thu Aug 25, 2016 2:53 pm; edited 2 times in total (Reason for editing : Image sized)

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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 2:31 pm

Miyagi wrote:Hello! I have arrived, ready to discuss bonsai.  Whoops wrong forum Very Happy


Thanks for championing this idea Caike!  (This is Jamie, or Mr Miyagi from the world of the Workshop)

Razz Thanks! xD
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Re: World Map Development

Post by Miyagi on Thu Aug 25, 2016 2:24 pm

Hello! I have arrived, ready to discuss bonsai.  Whoops wrong forum Very Happy


Thanks for championing this idea Caike! (This is Jamie, or Mr Miyagi from the world of the Workshop)

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Re: World Map Development

Post by CDL98 on Thu Aug 25, 2016 1:56 pm

Welcome guys!
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Re: World Map Development

Post by Sergio on Thu Aug 25, 2016 1:54 pm

Hi everybody how are you? I just saw that created this forum, good idea! greetings from Mexico! Very Happy
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Re: World Map Development

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